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Military AI Works Italian Air Force - Aermacchi MB-339s Package

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Version: 1

For FS 2004 / FS9

Project Manager: Nick Black &Gary Barker

 

 

 

This package by Gary Barker and Nick Black for Military AI Works, features the Aermacchi MB-339s of the Italian Air Force. Based mainly at Lecce Galatina (LIBN) in Southern Italy, the MB-339 is the mainstay of Italian Fast Jet training. Delivered in 1979 initially the aircraft has been updated to a high standard with modern flight controls and instruments. The Italian Air Force operate the MB-339CD and the MB-339A (MLU). The aircraft is also used by the Italian Aerobatic Display team the “Frecce Tricolori” who use the MB-339A (MLU).

 

 

 

 

Table of Contents

(use hyperlinks to navigate)

 

1. About MAIW

 

2. Credits

 

3. Units Included in This Package

 

4. Installation

 

5. Troubleshooting

 

6. Notes and Resources

 

7. Permissions and Disclaimers

 

 

1. About MAIW

 

Military AI Works (MAIW) is a loosely affiliated, international group of flightsim enthusiasts who share the common goal of seeing realistic military AI traffic in MS Flightsim.  Our goals:

 

1) Produce only high-quality, freeware packages and products

2) Create military AI traffic accurately within the bounds of MS Flightsim

3) Promote new freeware military AI models, scenery and products

4) Advance military AI modeling of countries around the globe

5) Respect the rights of designers and contributors

 

To learn more about MAIW or to become a contributor, visit our website at http://www.militaryaiworks.com.

 

2. Credits

Models:

·         MB-339 by Nick Black

 

FDE & Effects Design

·         Mike MacIntyre

 

Textures:

·         Nick Black

 

AFD’s:

·         Nick Black

 

Flightplans:

·         Gary Barker

 

Callsigns:

·         Stewart Pearson

 

Scenery Objects:

·         John Stinstrom

 

 

 

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3. Units Included in this Package

 

[Italian Air Force

 

Lecce-Galatina (LIBN)

61°Stormo 'Carlo Negri'

Description: http://www.scramble.nl/mil/1/ami/gfx/badges/61st.gif

                                    212°Gruppo SVBIA

                                    Description: http://www.scramble.nl/mil/1/ami/gfx/badges/212gr.gif

 

                                    213°Gruppo SVBIA

                                    Description: http://www.scramble.nl/mil/1/ami/gfx/badges/213gr.gif

 

Istrana/Treviso (LIPS)

51°Stormo 'Ferruccio Serafini'

Description: http://www.scramble.nl/mil/1/ami/gfx/badges/51st.gif

                                    651ªSquadriglia Collegamenti

                                    Description: http://www.scramble.nl/mil/1/ami/gfx/badges/651sc.gif

 

Pratica di-Mare (LIRE)

11°Gruppo Reparto Sperimentale Volo

Description: http://www.scramble.nl/mil/1/ami/gfx/badges/rsv.gif

                                    311°Gruppo RSV

                                    Description: http://www.scramble.nl/mil/1/ami/gfx/badges/311gr.gif

 

Gioia del Colle (LIBV)

36°Stormo 'Riccardo Helmut Seidl'
Description: http://www.scramble.nl/mil/1/ami/gfx/badges/36st.gif

                                    12°Gruppo CIO

                                                Description: http://www.scramble.nl/mil/1/ami/gfx/badges/12gr.gif

 

Udine/Rivolto (LIPI)

313°Gruppo AA 'Frecce Tricolori'

Description: http://www.scramble.nl/mil/1/ami/gfx/badges/313gr.gif

 

 

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4. Installation

 

Step 1) Install this package

 

1a) Install the package in accordance with the on-screen prompts

 

 

Step 2) Remove duplicate AFD files

 

Open your “Flight Simulator 9/Addon Scenery/scenery” folder and remove any previously installed AFCAD’s for the following airports (e.g. “AF2_XXXX.bgl,” “AF2_XXXX_DEFAULT_XX.bgl” or “PAI_AF2_XXXX_DEFAULT.bgl”) NOTE: LEAVE ALL AFCADS BEGINNING WITH “MAIW” as they were installed with step 1:

 

LIBN

LIPS

LIPI

LIRE

LIBV

 

NOTE:  Failure to remove these duplicate files may result in problems with AI aircraft parking and operation.  It is recommended you move these to a temporary folder instead of deleting them; however, you should not need them again as the AFCADs included in this package are thoroughly researched and highly detailed.  If you are using add-on scenery for one of the above airfields, it is recommended you do NOT remove the AFCAD for the add-on scenery, but instead remove the MAIW AFCAD file (e.g. MAIW_XXXX_DEFAULT.bgl) after installation.

 

 

Step 3) Install callsign voicepacks

 

3a) If you don’t have the EditVoicepack 3.1 freeware installed, download it and install it by clicking here.

 

3b) Run EditVoicepack and import all vcpmod files included in with this installation

 

3c) Choose “Import” from the “File” menu

 

 

3d) Find the folder “Flight Simulator 9\Military AI Works\Italy\MB-339s\Callsigns” in the “Look in:” window

 

 

3e) Click “open” for each file

 

BIANCO
BOXER
HOPE
PONY
STRALE
TRY
VERDE

339

CAPA FRASCA RANGE

CFR1

 

3f) Update the Voicepack for FS9 by choosing “Update Voicepack” from the “File” menu--ensure the “Custom/Callsigns” box is checked in the left hand window.  (note: the update may take a few minutes—do not attempt to start FS9 until the update is complete.  Look for “Ready” in the lower left corner)

Description: voicepackupdate

 

 

3g) When ready press save to keep the modifications

 

 

Step 4) Activate MAIW Scenery

 

Included in this package is the excellent freeware scenery for [Insert Scenery Name Here]. This scenery will be automatically placed into the correct directory for installation when you install this package.

1)  The folders "MAIW Italian Bases" and “MAIW Scenery Library Objects” have already been installed into the “Addon Scenery” folder of your FS directory.  In order to activate this scenery you must start FS9, go to Settings and find the Scenery Library.

2)  Click on “ADD AREA” then navigate to the “MAIW Italian Bases" and “MAIW Scenery Library Objects” folders which should be, by default after installation, located in “Flight Simulator 9\Addon Scenery”.  ***Note it is important that you place the “MAIW Scenery Library Objects” folder as far down your addon scenery list as possible by using the Move Down button.  Ideally they should be lower than any other scenery you may have added and just above the default FS9 scenery libraries. 

 

3)   Shut down FS and then when you restart the scenery will be installed and ready to use.

 

 

 

That’s it!  You’ve successfully installed this package.  Your AI traffic files will be automatically updated the next time you run FS9

 

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5. Troubleshooting

 

Problems addressed:

“I’ve installed the package, but there are no Military AI aircraft at the airports”

“When I go to an airport, there are AI planes parked on top of one another”

“I can’t find the aircraft in the aircraft selection menu”

“When the Military AI planes talk to ATC, they use only numbers, not callsigns”

“I’m following the Military AI aircraft, and they won’t come back for touch-and-gos”

 

 

Problem:  “I’ve installed the package, but there are no Military AI aircraft at the airports”

 

Potential issue:  FS9 AI traffic density set too low

Fix action:  In FS9, set the AI traffic density slider to at least 5%.

 

 

Problem:  “When I go to an airport, there are AI planes parked on top of one another”

 

Potential issue:  Multiple AFDs active for the same airport

Fix action:  Using Windows Explorer, open the folder “Flight Simulator 9/Addon scenery/scenery.”  Look for duplicate entries for the following airport identifier:

 

LIBN

LIPS

LIPI

LIRE

LIBV

 

Files may be named in several ways.  The most common are “AF2_KXXX.bgl,” “AF2_KXXX_DEFAULT_XX.bgl” and “PAI_AF2_DEFAULT.bgl.”  Keep the file names starting with MAIW and remove all others with duplicate airport identifiers.

 

Problem:  “I can’t find the aircraft in the aircraft selection menu”

 

Issue:  These are AI aircraft and have been programmed to not show up in the flyable aircraft selection menu

Fix action:  If you simply must select these aircraft, use an editing program such as AirEd and change the Aircraft type from “2” to “0”

 

 

Problem:  “When the Military AI planes talk to ATC, they use only numbers, not callsigns”

 

Potential issue:  Callsign Voicepacks were not installed correctly

Fix action:  Run the EditVoicepack software.  Look for the following callsigns in the “custom modifications/callsigns” section of the program:

 

BIANCO
BOXER
HOPE
PONY
STRALE
TRY
VERDE

339

CAPA FRASCA RANGE

CFR1

 

 

If any of these are missing, choose “File/import” and open the appropriate .vcpmod file in the folder:-

“Flight Simulator 9\Military AI Works\Italy\MB-339s\Callsigns”

 

Once this is complete, or if all callsigns are present, ensure the “Custom/Callsigns” box is checked in the left hand window and choose “File/Update Voicepack” to install them into FS9 (this may take a few minutes, do not open FS9 until the lower left of the EditVoicepack screen says “Ready.”)

 

 

Problem:  “I’m following the Military AI aircraft, and they won’t come back for touch-and-gos”

 

Potential issue:  You’re following your AI aircraft

Fix action:  Stop following your AI aircraft.  For some reason, a watched AI aircraft does not always behave the way it is programmed to.  If you wait for the aircraft at the airport, it will arrive on schedule

 

 

 

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6. Notes and Resources

 

This package was built by the Military AI Works online community.  If you are interested in making Military AI traffic more realistic, visit this site!

 

Flightplans:

The Flightplans are fictional, but have been researched via Internet and message forums.   We have tried to make the plans as “realistic” as possible and have had to use our own judgment.  Aircraft in this package fly to bases that may need you to download a separate AFCAD for the aircraft to show up there, AFCADs may be found at Avsim.com, Flightsim.com and the Project AI Afcad site

 

All Flightplans were created using Rysiek Winawer’s Flightplan Generation Tool.

Flightplans were installed using Lee Swordy’s TrafficTools freeware traffic compiler.

 

Callsigns:

The callsigns used in this package are actual callsigns used by these units, based on information obtained in manuals and on internet. 

 

All callsigns were created using the ingenious EditVoicepack freeware.  This program is extremely simple and fun to use—if you need a new AI callsign, give it a try!

 

AFDs:

All AFDs were created using AFX from Flight1 Software

 

*** Important*** It is highly recommend you do not open any AFX files included in this package, for editing with any application other than AFX. Excludes will be lost if the file is not opened with AFX.

 

 

 

 

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7. Permissions and Disclaimers

 

Adverse Effects:

The contents of this package should not adversely affect your FS9 or computer operation if installed according to the instructions. The authors make no guarantee and bear no responsibility for adverse operation or lost/overwritten files on your computer.

 

Use of Contents:

THESE FILES MAY ONLY BE UPLOADED TO AVSIM or FLIGHTSIM.COM BY THE AUTHOR(s)

 

THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE MODELS, REPAINTS AND FLIGHTPLANS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE.  THE MODELS, REPAINTS AND FLIGHTPLANS OWNERSHIP REMAIN WITH THE AUTHORS AS MENTIONED IN THE PACKAGE

 

Upload to FSPLANET.com will never be allowed by Military AI Works.

 

Any questions, suggestions and feedback on the contents may be directed to the forums at www.militaryaiworks.com

 

 

Sources:

All information used to create this package was obtained via online, open-source research.  All flight plans and schedules, while reasonable for military units, are fictional.

 

Thanks to everyone who made this possible.

Hello Jackie

 

 

 

 

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