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Military AI Works Navy Jax Seahawks Package
Version: 2
For FS 2004 / FS9
Project Manager: Desmond Burrell
This freeware AI package, produced by Military AI Works, helps to further fill the virtual Florida skies by bringing to life the US Navy MH-60R Seahawk Helicopter Maritime Strike squadrons based at NAS Jacksonville and Mayport NS. Each squadron is fully depicted with current schemes, callsigns and representative flightplans.
NOTE: It is highly recommended to download our “Florida Orions” and “USN Airliners” which depict other units stationed at NAS Jacksonville. Be aware if you choose to install these earlier packages that the AFCADs in this package, Navy Jax Seahawks, are the most up to date version and should be used. Also, for FSX users, there is an FSX version of the aircraft folder, effects and flightplans are located here in the “Flight Simulator 9/Military AI Works/USA/USN/Navy Jax Seahawks/FSX” folder.
(use hyperlinks to navigate)
1. About MAIW
2. Credits
3. Units Included in This Package
4. Installation
7. Permissions and Disclaimers
Military AI Works (MAIW) is a loosely affiliated, international group of flightsim enthusiasts who share the common goal of seeing realistic military AI traffic in MS Flightsim. Our goals:
1) Produce only high-quality, freeware packages and products
2) Create military AI traffic accurately within the bounds of MS Flightsim
3) Promote new freeware military AI models, scenery and products
4) Advance military AI modeling of countries around the globe
5) Respect the rights of designers and contributors
To learn more about MAIW or to become a contributor, visit our website at http://www.militaryaiworks.com.
AFD's:
Models:
Flight Dynamics Design:
Effects:
Repaints:
Voicepacks:
Flightplans:
Custom Scenery:
3. Units Included in this Package
HSM-40
“Airwolves”
Callsign: Airwolf
Base: Mayport NS (KNRB)
HSM-46
“Grandmasters”
Callsign: Cutlass
Base: Mayport NS (KNRB)
HSM-48
“Vipers”
Callsign: Venom
Base: Mayport NS (KNRB)
HSM-70
“Spartans”
Callsign: Spartan
Base: NAS Jacksonville (KNIP)
HSM-72
“Proud Warriors”
Callsign: Proud Warrior
Base: NAS Jacksonville (KNIP)
HSM-74
“Swamp Foxes”
Callsign: Magnum
Base: NAS Jacksonville (KNIP)
Step 1) Install this package
1a) Install the package in accordance with the on-screen prompts
Step 2) Remove duplicate AFD files
Open your “Flight Simulator 9/Addon Scenery/scenery” folder and remove any previously installed AFD’s for the following airports (e.g. “AF2_XXXX.bgl,” “AF2_XXXX_DEFAULT_XX.bgl” or “PAI_AF2_XXXX_DEFAULT.bgl”) NOTE: LEAVE ALL AFDS BEGINNING WITH “MAIW” as they were installed with step 1:
KNIP
KNRB
KRUQ
NOTE: Failure to remove these duplicate files may result in problems with AI aircraft parking and operation. It is recommended you move these to a temporary folder instead of deleting them; however, you should not need them again as the AFDs included in this package are thoroughly researched and highly detailed. If you are using add-on scenery for one of the above airfields, it is recommended you do NOT remove the AFD for the add-on scenery, but instead remove the MAIW AFD file (e.g. MAIW_XXXX_DEFAULT.bgl) after installation.
Step 3) Install callsign voicepacks
3a) If you don’t have the EditVoicepack 3.1 freeware installed, download it and install it by clicking here.
3b) Run EditVoicepack and import all vcpmod files included in with this installation
3c) Choose “Import” from the “File” menu
3d) Find the folder “Flight Simulator 9/Military AI Works/USA/USN/Navy Jax Seahawks/Voicepack Callsigns
3e) Click “open” for each file
1NRB, AIRWOLF, CUTLASS, KRUQ, MAGNUM, NIP0, PROUD WARRIOR, SPARTAN, RUQ1, VENOM
3f) Update the Voicepack for FS9 by choosing “Update Voicepack” from the “File” menu--ensure the “Custom/Callsigns” box is checked in the left hand window. (note: the update may take a few minutes—do not attempt to start FS9 until the update is complete. Look for “Ready” in the lower left corner)
3g) When ready press save to keep the modifications
Step 4) Activate MAIW Scenery
Included in this package is the excellent freeware scenery for NAS Jacksonville. This scenery will be automatically placed into the correct directory for installation when you install this package.
1) The folders "MAIW NAS Jacksonville (KNIP)” and “MAIW Land Class” have already been installed into the “Addon Scenery” folder of your FS directory. In order to activate this scenery you must start FS9, go to Settings and find the Scenery Library.
2) Click on “ADD AREA” and navigate to the "MAIW NAS Jacksonville (KNIP)” and “MAIW Land Class” folders which should be, by default after installation, located in “Flight Simulator 9\Addon Scenery”. ***Note it is important that you place the “MAIW Land Class” folder as far down your addon scenery list as possible by using the Move Down button. Ideally they should be lower than any other scenery you may have added and just above the default FS9 scenery libraries.
3) Shut down FS and then when you restart the scenery will be installed and ready to use.
That’s it! You’ve successfully installed this package. Your AI traffic files will be automatically updated the next time you run FS9
Problems addressed:
“I’ve installed the package, but there are no Military AI aircraft at the airports”
“When I go to an airport, there are AI planes parked on top of one another”
“I can’t find the aircraft in the aircraft selection menu”
“When the Military AI planes talk to ATC, they use only numbers, not callsigns”
“I’m following the Military AI aircraft, and they won’t come back for touch-and-gos”
Problem: “I’ve installed the package, but there are no Military AI aircraft at the airports”
Potential issue: FS9 AI traffic density set too low
Fix action: In FS9, set the AI traffic density slider to at least 30%
Problem: “When I go to an airport, there are AI planes parked on top of one another”
Potential issue: Multiple AFDs active for the same airport
Fix action: Using Windows Explorer, open the folder “Flight Simulator 9/Addon scenery/scenery.” Look for duplicate entries for the following airport identifier:
KNIP
KNRB
KRUQ
Files may be named in several ways. The most common are “AF2_KXXX.bgl,” “AF2_KXXX_DEFAULT_XX.bgl” and “PAI_AF2_DEFAULT.bgl.” Keep the file names starting with MAIW and remove all others with duplicate airport identifiers.
Problem: “I can’t find the aircraft in the aircraft selection menu”
Issue: These are AI aircraft and have been programmed to not show up in the flyable aircraft selection menu
Fix action: If you simply must select these aircraft, use an editing program such as AirEd and change the Aircraft type from “2” to “0”
Problem: “When the Military AI planes talk to ATC, they use only numbers, not callsigns”
Potential issue: Callsign Voicepacks were not installed correctly
Fix action: Run the EditVoicepack software. Look for the following callsigns in the “custom modifications/callsigns” section of the program:
AIRWOLF
CUTLASS
MAGNUM
PROUD WARRIOR
SPARTAN
VENOM
If any of these are missing, choose “File/import” and open the appropriate .vcpmod file in the folder:-
“Flight Simulator 9/Military AI Works/USA/USN/Navy Jax Seahawks/Voicepack Callsigns”
Once this is complete, or if all callsigns are present, ensure the “Custom/Callsigns” box is checked in the left hand window and choose “File/Update Voicepack” to install them into FS9 (this may take a few minutes, do not open FS9 until the lower left of the EditVoicepack screen says “Ready.”)
Problem: “I’m following the Military AI aircraft, and they won’t come back for touch-and-gos”
Potential issue: You’re following your AI aircraft
Fix action: Stop following your AI aircraft. For some reason, a watched AI aircraft does not always behave the way it is programmed to. If you wait for the aircraft at the airport, it will arrive on schedule
This package was built by the Military AI Works online community. If you are interested in making Military AI traffic more realistic, visit this site!
Flight plans:
The Flight plans are fictional, but have been researched via Internet and message forums. We have tried to make the plans as “realistic” as possible and have had to use our own judgment. Aircraft in this package fly to bases that may need you to download a separate AFD for the aircraft to show up there, AFDs may be found at Avsim.com, Flightsim.com and the Project AI Afcad site
Flight plans were installed using Lee Swordy’s TrafficTools freeware traffic compiler.
Callsigns:
The callsigns used in this package are actual callsigns used by these units, based on information obtained in manuals and on the internet.
All callsigns were created using the ingenious EditVoicepack freeware. This program is extremely simple and fun to use—if you need a new AI callsign, give it a try!
AFDs:
All airfield files were created using Lee Swordy’s AFCAD v2.21. This has got to be one of the finest freeware programs ever created. Want to add some AI parking to your local airport? AFCAD makes it fun!
IMPORTANT NOTE: please only open ADE9 formatted AFD with Airport Facilitator X. Opening the AFX formatted AFD with any other AFD program will lose important and needed data.
7. Permissions and Disclaimers
Adverse Effects:
The contents of this package should not adversely affect your FS9 or computer operation if installed according to the instructions. The authors make no guarantee and bear no responsibility for adverse operation or lost/overwritten files on your computer.
Use of Contents:
THESE FILES MAY ONLY BE UPLOADED TO AVSIM or FLIGHTSIM.COM BY THE AUTHOR(s)
THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE MODELS, REPAINTS AND FLIGHTPLANS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE. THE MODELS, REPAINTS AND FLIGHTPLANS OWNERSHIP REMAIN WITH THE AUTHORS AS MENTIONED IN THE PACKAGE
Any questions, suggestions and feedback on the contents may be directed to the forums at www.militaryaiworks.com.
Sources:
All information used to create this package was obtained via online, open-source research. All flight plans and schedules, while reasonable for military units, are fictional.
Thanks to everyone who made this possible.
Hello Jackie