AI-Aircraft Editor and Development Tools


AI-Aircraft Editor

After creating an airport for FS9 or FSX, we usually want to see it populated with AI aircraft. To achieve this, you have to prepare the airport and write flight plans. But you will only see a smooth AI operation if your planes find a suitable parking place at their destination.

The AI-Aircraft Editor allows changes to all AI relevant aircraft parameters (aircraft.cfg, mdl, air) in one place, reducing the number of tools needed.

edit all locally accessible aircraft folders quick jump between all active FSX Simobject folders quick jump to the FS9 aircraft folder automatically makes backup of aircraft.cfg delete specific set of keys from aircraft.cfg renumber and sort [fltsim.x] sections change aircraft type and model radius intensive support for editing FSX wingspan value change/add exit configuration for Jetways support

Click to open the release history...

AI-Aircraft Editor

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ADE9X Environment Checker

ADE Environment Checker helps to diagnose problems that prevent Airport Design Editor 9x from working. It provides valuable information that can make support in the forum much easier.

test for .NET Framework, MSXML and SimConnect installation analyze ADE, FS9, FSX and SDK installation repair missing trailing backslashes for paths test for FSUIPC installation (FS9 and FSX) connect to simulators via FSUIPC/SimConnect to read position create a report of system status
ADE9X Environment Checker

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MAIW-Menu Creator

This tool scans your MAIW root folder and creates a shortcut for every readme it finds in your startup folder, organized by regional groups (APAC, EMEA, LATAM & NAFTA).

MAIW-Menu Creator

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MAIW-Texture Replacer

Fix the "solid disk propeller" problem when porting FS9 aircraft to FSX. It scans for propeller textures and replaces them with an FSX-compatible version.

MAIW-Texture Replacer

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This page was last modified on Monday, 06 April 2026 - 10:11